Monday, January 5, 2009
On the 3rd my brother and I decided to have a little 2 Raid level battle to keep us familiar with the rules for A Call To Arms. I chose my Explorer class ship and a Hyperion against his 2 Centauri vessels. This first picture shows how we squared off. Mark could little have suspected that his ships were in for quite a surprise. My Hyperion blasted away with its beam weapon and destroyed the ship on the left in the first volley. It then drifted on as I pursued his other ship. Without fighters or interceptors his fleet didn't last long. I'm thinking that fighters are a must for any game as keeping them in base contact with your ships allows them to be counted as interceptors.
This is my current Babylon 5 fleet for A Call To Arms. It includes in the front 3 scratch-builds I made from leftover bits in my 40K stack. I made a liner/cargo ship, a Deep Space Observation/Listening post ship and a pre-Babylon 5 space station. No stats made for them yet, but hoping to use them in my brother's campaign he's writing. The rest of my fleet equals out to be about 4 Battle points (less the fighters I still need).
The problem of course is that they will stop production in June and so I need to get what I can with what little money I have.... ugh, to be rich!